Hi,
I’m getting various runtime errors when using the Unity plugin with iOS 17 and Xcode 15 when playing a Depthkit Studio player in AR.
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5775: failed assertion `Draw Errors Validation
Vertex Function(xlatMtlMain): missing buffer binding at index 2 for _TriangleBuffer[0].
Vertex Function(xlatMtlMain): missing buffer binding at index 3 for _TrianglesCount[0].
'
Execution of the command buffer was aborted due to an error during execution. Caused GPU Address Fault Error (0000000b:kIOGPUCommandBufferCallbackErrorPageFault)
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (00000004:kIOGPUCommandBufferCallbackErrorSubmissionsIgnored)
Any ideas?