Unity Lightweight Render Pipeline Shader revisited

I see a post at at the beginning of summer discussing this a little. Has anyone been successful in using Unity’s LWRP with a DepthKit model? We are seeing the shadow of the avatar but not the actual avatar. Is there a setting that we can tweak? Thanks Dan

Hi Dan,

We are currently on the cusp of having HDRP support in Early Access. We prioritized this over LWRP due to the demand for Desktop VR. Get in touch with us if you’d like to explore starting with HDRP. Otherwise we will keep you posted on LWPR or UWP (whichever makes more sense!)

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