KeithJones

KeithJones

Keith is currently at the Satellite Applications Catapult, working as the lead of design, research and visualisation of primarily Situational Awareness applications. Working with developers, geospatial analysts, scientists and technologists from across the space sector, Keith’s goal is to create immersive applications and experiences that utilise processes learnt in games, interactive and events industries. Meanwhile the investigation of the Art of the Possible and the processes involved in realising this play a huge part in the work of Keith and his colleagues at the S.A.C.

Keith is an experienced Motion Graphics / Interactive Creative and has worked in Digital Media over the last 2 decades with a varied assortment of blue-chip clients and agencies mainly in Europe and the United States. He has worked with brands such as Levi’s, Sega Europe, Sony, Ford and Electronic Arts among others on the development of emotive, digital experiences that not only inform but entertain their users.

Keith’s experience with CGI, interface design and motion design has continued from work for the computer games company System 3 as a junior artist, to senior designer at agencies including Insomnious and Good Technology. Working as a freelance motion designer for Imagination London (among others) has provided Keith with more experience in an area he feels passionately about. Also working closely with Fitch Live and George P. Johnson developing live VJ shows for international events with clients including Microsoft, Cisco Systems, Mercedes and Blackberry.

Keith approaches projects helped with the knowledge that a convergence of multi media has allowed many creative processes that seemed like science fiction just a few years ago become standard practice on projects he has been lucky enough to work on. Utilising the latest technology and software while not forgetting the lessons of the past.