USA Team Spirit!
Created completely in Unity. Each .obj geometry, with its unique shader, was triggered sequentially from Unity’s timeline. The camera motion (dollytrack) was created with Unity’s Timeline/Cinemachine.
Shaders were tweaks of Rispat Momit’s wonderful work:
https://assetstore.unity.com/packages/vfx/shaders/lb-hologram-shaders-86027
https://assetstore.unity.com/publishers/2616