Depth Kit's new Obj Sequence used for Motion Graphics

USA Team Spirit!

Created completely in Unity. Each .obj geometry, with its unique shader, was triggered sequentially from Unity’s timeline. The camera motion (dollytrack) was created with Unity’s Timeline/Cinemachine.

Shaders were tweaks of Rispat Momit’s wonderful work:


Thanks for posting this! It looks great!

So you’re basically just playing back OBJs on the Timeline? Would love to see a screenshot of what your editor setup looks like for that!