When exporting an obj sequence, Depthik exports a separate mesh and texture sequence for each camera. How do we export all cameras to a single obj sequence with a single texture per frame?
Outputting fused meshes from Depthkit Studio assets is a two-step process:
- Export a Multiperspective CPP Image Sequence from Depthkit.
- Follow our Depthkit Studio Mesh Sequence Export guide to load the asset in Unity, then export the fused meshes in textured PLY format with one texture per frame.
If you specifically need the resulting meshes in OBJ format, you can use tools like the command-line meshlabserver to batch-convert the PLY sequence to OBJ’s as in this this thread.
@AndrewCunningham - A quick update to this thread: One new feature found in Depthkit v0.7.0 is fused textured geometry exports directly from Depthkit.
You can read more about some more of these features in our latest blog post, and find more info in the announcement for the new update.