When Attempting to calibrate a 3-sensor calibration, I’m unable to zoom in or out in the viewport and also unable to successfully capture floor samples - none are shown as captures after starting and stopping the process.
I did a recording with our talent, even with the calibration issue. When I tried to play the file back, it was playing back a bit slower than real time.
Thanks for posting the detailed description of the problem with screen recordings.
So it seems like a hardware issue with sync is stopping all the cameras from streaming in the Calibrate context. I am guessing this from the fact that only the first frame shows and then the viewport frozen.
Do the sensors stream appear smoothly in the viewport when you click “start streaming”?
Here are some ideas to debug:
Can you check to ensure your sensors are all up to date with the same firmware?
Once that’s confirmed, I would check your physical sync cables are correct. The sensors are reporting the correct control/subordinate sync configuration but since the frames are not steaming it could be the sync signals are not coming through. This can happen if there is a low quality connection in the sync cable.
Post back when you have looked at these three things and then let’s go from there.
Another thing that occurs to me to is to ensure you are running the latest drivers for your GPU.
If you are still encountering issues after all of this, please share your system specs here so we can see if it’s a possible hardware compatibility issue.
I have SDK v1.4.1 installed and all sensors have firmware 1.6.110079014 installed.
When I select start streaming, I get no image in the viewport. Also the star to the left of sensors 2 and 3 are not filled in with color as if they’re not connected.
All power lights are active on each sensor.
I updated the NVIDIA game ready drivers for the GPU, still having the issue.
I’ll try re-seating, and if necessary, replacing the sync cables next. Do they need to be in a specific order or is Sync In to Sync Out sufficient? I currently have SYNC OUT (Hero CAM) to SYNC IN (CAM Left), SYNC OUT (Cam Left) to SYNC IN (Cam Right).
I replaced all of the sync cables and changed the order of the daisy chain and the issue persisted - only the HERO CAM showed the live video feed.
I decided to try switching USB ports. The original configuration was 2 Kinects on the recommended Star Tac 5 port USB HUB and 1 Kinect on the 10 Mbps SS USB rear motherboard connection. After some switching around I finally got all 3 sensors to show a live feed by connecting them to the 3 10 Mbps rear SS USB ports. I’ve attached a screen shot of what this now looks like in the device manager.
i9-9900K CPU @ 3.6GHz
64 GB RAM
Windows 10 Pro 64-Bit
NVIDIA GeForce RTX 2080 Ti
Samsung SSD 860 EVO 1TB (OS and Location of this Project (Default DK)
Samsung SSD 970 EVO 1TB (Data)
The recommended StarTac 5-port USB PCI card
Thunderbolt 3 add-in PCI card
After changing USB ports to on-board, the viewport appears normal now and I can use the mouse scroll wheel to zoom during streaming. I can also successfully complete the floor detection process.
The DK console is still showing that the SDK/Runtime is not detected.
I’ve successfully captured, processed and exported a Combined Per Pixel video. What would be the best file format to bring a volcap into a WebXR platform?
Also, what’s the best way to delete takes from a project in Depthkit?