+10 Azure Kinect

@CoryAllen I’ve just tried and the studio expansion packages seems to be working ok with 12 sensors without having to change any shader, but the Studio Mesh Sequence workflow is giving some problems, when I drag the image sequence in the timeline and play, it says error “RenderTexture.Create failed: requested size is too large.”
The textures are 16704x2880 pixels (12 sensors at 1440p, refined with some cropping and exported a multiperspective cpp png image sequence directly from Depthkit without reordering in rows)
What is the max allowed texture?
I wish to export a PLY sequence at best quality for using it in other apps (Holosuite/Nira/Unreal)
Thanks