We have interviews shot with one camera and are trying to get the edges a bit more cleaner and “organic” as the original is quite rough and blocky so to speak. The Experimental controls aren’t until been able to get the edge softer or with a more pleasing edge.
We are also creating a particle “body” to firstly mask a bit the edge but also, well, give it a slight body and form. This particle “body” follows the video clip, but it is a separate entity and it would be interesting to use the edges of the capture to be the starting point for the body/fog/whatever we want to call it. It the pictures you can see an body/fog created from cubes, but the aim is to create something more natural and organic.
Hi, @TimoWright - It looks like you have the edge masking/dithering tools of your photo look set nicely. I think to get the aesthetic you’re after, you’ll need to edit the VFX Look which is linked to your Depthkit object. Here are two variations on the look that I use for my livestreaming setup, one with cubes, and one with octagons which reduce their alpha over time. Take not of which node is connected in the VFX graph:
Quick note: I have modified the velocity of the particles in my look to all move in a uniform direction, rather that one that is driven by the normal direction where it spawns.
Let me know if this helps, or if you’re looking for something else.
@TimoWright One other thing: Our team noticed that you’re using the Studio Mesh Source (meant for multi-sensor assets), but for single-sensor assets, you’ll likely find the Core plugins and tools to be more effective.