Drastic Lag with the Unity Broadcasted Render in Live CDN Setup


We built a set up for Live CDN Broadcasting, with 4 Kinects, and the data is being received; however, we have a drastic delay on Unity. I lowered down the live broadcast resolution to 720 x 720, and it helped the lag a bit (now it’s 1.5 minutes delay) but the quality of render is pretty low.

Do you have any suggestions? Thanks.

@TalisReks I understand that after speaking with our team, you are going to switch back to using the Unity Render Streaming / WebRTC workflow. We’ll continue supporting you in your other thread.