Draw indirect argument buffer too small issue in Unity - fix

Just adding this for prosperity, since it’s taken me a while to find and fix in Unity 2022.3.20f1.

When I loaded up the DKStudio Sample project with the Bulit-In render pipeline, I was getting the following error which refused to play the clips back.

“Draw indirect argument buffer too small. Must be at least 20 bytes (5 ints).”

I found the fix was to deactivate “Auto Graphics API” and add Vulkan as the first choice.

Thanks for sharing, @Psicon_Lab !