Struggling to run 0.6.1 exported depthkit combined per pixel video in the WebGL Depthkit.js sample
Using this workaround didn’t work: GitHub - ScatterCo/Depthkit.js: 🎞 A plugin for using Depthkit's volumteric captures in Three.js
We have been told we need to use version 0.5.3 at the latest before the metadata change in 0.5.4 in the above link.
Where can we download 0.5.3 version of the Depthkit software?
@RobertFarthing1 Can you share both versions of the metadata files (before and after applying the workaround)? I can take a look to see where the issue is occuring.
I don’t have an example of the workaround working at all but here are the files : AmendedExports.zip - Google Drive , not sure why it doesn’t work so feel free to try the workaround yourself to see if you can get it working. I would much prefer we use the 0.5.3 version of Depthkit software if you can please provide a download link?
That or if the WebGL Depthkit.js samples could be updated to work with metadata files from current Depthkit versions that would be ideal too.
@RobertFarthing1 Since Depthkit projects are not backwards compatible, trying to load the project in an older version would likely cause even more issues. I took a look at the metadata, and it looks like it’s formatted properly for Depthkit.js for Core. I tried to get my own instance of the Depthkit.js example scene up and running, but ran into issues on my side as well, so I am going to look into this with my technical team and report back. Apologies for these issues popping up with Depthkit.js - Our immediate focus is currently on Depthkit Studio, and we aim to be circling back to the the web renderer later this year. I’ll keep you posted with any updates as I have them.