LOD System for Unity

As a result of this topic: Issues with playing four DepthKit clips in Unity with AVPro

It would be great to have some kind of LOD system implemented in the Unity player. Where mesh density and volume will be scaled according to distance.

Would be very nice to have when using multiple Depthkit clips :slight_smile:


Hi @GlennWustlich

This is a great feature request. In lieu of editor support, this should be achievable through scripting fairly easily by accessing the MeshSource’s Volume Density component and adjusting it based on the camera distance. While we haven’t tested this, it should be relatively easy to prototype.

If you give it a try, let us know how it goes!