We’ve been using a 5 sensor configuration for some time now and would like to understand this issue we are encountering (pictures bellow of the texture sticking to other parts)… Does it come from the capture or is it something to be fixed with Unity?
Hi, @PatriceLaCroix . There are some new edge masking tools in the Phase 8 version of the Depthkit Studio renderer which can help, under Experimental Texture Settings > Edge Mask. Different sensor configurations require different settings, so tinker around with them to see how much you can improve your results.