We have installed and tested DepthKit Studio Beta (no green screen and stitched preview) alongside the current release (green screen and no preview).
It works well on our new Lenova based portable 8 Azure Kinect system with Thinkpad P16 Gen1 (i9 12th Gen and RTX A 5500) but crashes on our fixed 2 year old 10 Azure Kinect studio PC system (i9 and RTX A5000).
Cory has the crash report.
Has anyone else had this issue and if they fixed it please advise what we should investigate to resolve on our system?
Thanks Terry
@Terence We have seen a similar issue with drivers from earlier this year 2022, which have been fixed by updating the driver to the most recent version. Can you confirm whether or not you’re still using the Nvidia version 512.59 listed in the console log, or if you have updated to the most current driver available for that GPU (version 535.98 as of this post)?
Depthkit v0.7.0 build 0-#998d
2023-05-18 16:30:08.657 INFO [15540] [Depthkit::LogSystemInfo@15] ====================================================
2023-05-18 16:30:08.657 INFO [15540] [Depthkit::LogSystemInfo@16] Depthkit System Information
2023-05-18 16:30:08.657 INFO [15540] [Depthkit::LogSystemInfo@17] ====================================================
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@30] CPU Manufacturer: Intel
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@31] CPU Model: Intel(R) Core(TM) i9-10980XE CPU @ 3.00GHz
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@32] Number of logical CPU cores: 36
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@33] Total System memory (MB): 130738
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@35]
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@53] GPU Manufacturer: Nvidia
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@54] GPU Model: NVIDIA RTX A5000/PCIe/SSE2
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@55] GPU Driver version: NVIDIA 512.59
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@56] Total Dedicated GPU memory (MB): 24564
2023-05-18 16:30:08.658 INFO [15540] [Depthkit::LogSystemInfo@58] ===================================================
2023-05-18 16:30:08.796 INFO [15540] [DkQtOscListener::init@71] Listening on UDP port 57734
2023-05-18 16:30:14.449 INFO [15540] [Depthkit::IO::DepthSensor::DepthSensorKFW2::getConnectedDevices@388] Kinect for Windows version 2 DLL via SDK/Runtime not detected. If you intend to capture with the Kinect V2, install the Kinect for Windows Runtime 2.0 from Microsoft. If you are capturing with the Azure Kinect or RealSense camera, this message can be ignored.
2023-05-18 16:30:28.924 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: voxelize_gwn.cs.glsl
2023-05-18 16:30:28.925 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(397) : error C1020: invalid operands to "*"
2023-05-18 16:30:28.930 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: voxelize_fusion.cs.glsl
2023-05-18 16:30:28.931 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(398) : error C1020: invalid operands to "*"
2023-05-18 16:30:28.939 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: voxelize_gwn_build_octree.cs.glsl
2023-05-18 16:30:28.941 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(397) : error C1020: invalid operands to "*"
2023-05-18 16:30:28.947 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: voxelize_gwn_accumulate_octree.cs.glsl
2023-05-18 16:30:28.948 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(397) : error C1020: invalid operands to "*"
2023-05-18 16:30:28.954 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: voxelize_gwn_build_adf.cs.glsl
2023-05-18 16:30:28.955 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(396) : error C1020: invalid operands to "*"
2023-05-18 16:30:28.962 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: render_fused_geometry_fs.glsl
2023-05-18 16:30:28.962 ERROR [22440] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(399) : error C1020: invalid operands to "*"
2023-05-18 16:30:29.251 ERROR [20484] [Depthkit::Graphics::Shader_GL::compileShader@174] error compiling shader: render_fused_geometry_fs.glsl
2023-05-18 16:30:29.252 ERROR [20484] [Depthkit::Graphics::Shader_GL::compileShader@175] 0(399) : error C1020: invalid operands to "*"
2023-05-18 16:30:34.594 ERROR [22440] [Depthkit::Graphics::ShaderState_GL::linkProgram@358] Shader failed to link:
2023-05-18 16:30:34.595 ERROR [22440] [Depthkit::Graphics::Renderer_GL::dispatchThreads@408] local_size of shader must be > 0.
That fixed it. Thanks Cory.
Best wishes
Terry
@Terence Glad to hear it.
I made a quick edit to my last post: The affected Nvidia driver versions we have seen were from early 2022, not earlier this year.