Hi Depthkit,
I’d like to ask you about a huge issue. So far, during all this time working with depthkit studio I have never been able to get fingers of a human captured in full-body scale. Sometimes it’s acceptable with some projects, but recently it became unacceptable for some AR lectures we’re making today.
So maybe I’m doing something wrong with refinement in Depthkit or in Unity. But have you ever got the good fingers of a full-body human?
Please check out a full-res CPP poster. Ten cameras placed as close as possible. As you see, all fingers are clean and nicely separated. When I decrease Weight Unknown, volumetric fingers do appear, but then all this junk appears too. So what would you recommend to do to get nice fingers of a full-body capture: maybe camera placements, or refinements? The rest of the quality is good and acceptable, it’s only fingers.
Thanks a lot.




