I’m using the Depthkit Expansion Package Core to display depthclips in Unity for Oculus Quest.
I’m finding that the depthclip disappears when I look directly at it but not when I look around it. Also seems fine at a distance but not up close.
In the Unity editor you can see the clip shown in the Scene window but it disappears in the Game window/headset when I look directly at it. What’s going on??
My suspicion is this is an Oculus bug, or something to do with the camera settings, but I can’t figure it out. Any ideas what is happening and how I might fix it?
(I have the same issue in Unity 2020.3 and also Unity 2021 btw)