Hey! Thanks for Depthkit, we’re really enjoying using it to play back our Azure Kinect captures.
I have a question about the Poster which is designed to let you see something in the Editor while the game isn’t running.
Our captures spends a lot of time paused and I would like to be able to use “poster mode” when it’s paused rather than having a paused video player. I feel like it’s going to be more stable, and I can also select my paused frame rather than using the first frame of the video (or jumping around the video).
The Poster starts on if I start the video paused but when I stop the video I can’t figure out how the bring the poster back. Is there a way? This would be really nice, thanks.
Hey Colin, thanks for reaching out about this! I totally hear your use case and think you could try something like the following:
In the Depthkit_Clip class we expose an event API via the Events variable that you can use as a way to subscribe to the player events generated by an attached player. In there is a “PlaybackPaused” event that you can subscribe to (check out the Depthkit_APIExample.cs file for an example of how to do this).
My thought is that you could subscribe to that event, and on a player being paused you can force the poster to be shown in that moment by flipping a variable in the attached Clip script called showPoster or something similar.
To account for the flipped variable, you could make a small change to the Depthkit_Clip script, specifically this line (in RefreshRenderValues():
if (Application.isPlaying && IsSetup)
and change it to this
if (Application.isPlaying && IsSetup && !showPoster)
That way, this will force the renderer to use the poster logic in the else if this variable is flipped instead of requesting the next frame from the Player.