Volumetric video performance on the Oculus Quest

Heyas! I was wondering if anyone here has been testing volumetric video performance on the Quest? We’re looking at getting developer access, but I’m worried about performance so if anyone has already done some research, let me know if you have any advice.

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@C11 We’re really excited about the Quest but haven’t had a chance to directly test Depthkit on it. However we have headsets preordered so will definitely know sooner than later how they perform. That said, I know the internal architecture is very similar to mobile chipsets, so I’m assuming since Depthkit works on phones it should do relatively well on Quest as well by default.

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Just as an update we finally had a chance to play with it a bit today. The results were a little underwhelming – performance really started to fall off with just 4 clips, even with AVPro. It seemed comparable (maybe a bit better) to other mobile platforms like the Gear. The image looked great, though. And that wire-free headset-- its a thing of beauty. I’d definitely consider it for smaller project.

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Yeah that’s kind of what I was getting at with my last post — the Quest is essentially a mobile-phone platform so the performance there is not going to be what you get with a normal Oculus + gaming PC. Thanks for running it through though and verifying! Did you try different bitrates as well?

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