DepthKit in iOS

Thanks for this @AsifRasheed! I’ve noticed this in ARKit as well. What we do (and what seems to be standard for ARKit development) is to place the Depthkit clip as the child of a GameObject called something like “Depthkit Parent”. Then for placing ARKit objects, we place the Parent object instead of the Depthkit clip directly, so the parent moves and updates but the Depthkit clip stays in the right place in relation to the parent.

I’ve seen people do similar things as well for VR controllers, where a controller updates the parent of an object instead of an object itself.

Glad you found a solution!