Hi - I’ve been making Vuforia apps in Unity for a while now, so Depthkit + Vuforia allows me to do holographic real-time using a phone, since not everyone has the hololens. I wanted to note that my Vuforia unity app crashed in iOS when Depthkit animations were inserted into the groundplane detection gameobject. It did NOT crash in the game view within Unity. Also, there was no problem during the BUILD to iOS in xcode, but it’s just when the action of making the Depthkit demo animations appear in the passthrough camera view that it crashed.
Thanks,
Jonathan