I was wondering if there are any further specific project setting requirements for exporting an iOS application with depthkit clip embedded.
I am building a cross-platform project with ARFoundation - and have successfully managed to export an application for Android.
I am now trying to build for iOS. The application compiles and builds correctly from XCode to the device, and all other AR content is displaying correctly, but the DepthKit content is not playing back.
Currently in the Player -> Other Settings I have Auto Graphics API switched to OFF, and in my Graphics API’s list I have enabled Metal, and then OpenGLES3 (Deprecated).
I am targetting ARM64 Architecture and a minimum iOS Target of 11.0
Any ideas welcome!