Studio Expansion Package Phase 8: geometry export (PLY)

Another question: once we export a geometry sequence (using the Studio Mesh Sequence export method), is it possible to combine the produced meshes and textures into a single animated and textured 3D model ? If so, what methods and softwares could we use ?


@OlivierAsselin Once the PLY sequence is exported out of Unity, it can be converted into any other standard mesh format using 3rd-party tools like MeshLab.

We don’t have a recommendation for wrapping up mesh sequences in a single file (like glb/gltf), but some Depthkit users have tried using Blender with 3rd-party Add-Ons. This process is not specific to Depthkit recordings, so if you find a workflow that does what you’re looking to accomplish, be sure to share it!

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