I have been experiencing a problem with the Geometry Export workflow where the exporter keeps stopping half way through the timeline of a 8397 frame long image sequence at full resolution - 10 camera Studio setup. We have not had issues with this in the past on shorter sequences, but have been able to go up to around 6000 frames with no problem in the past, but this was consistantly stopping export and skipping to the end of the timeline at frame 4196 and no error in the console.
Built-In Render Pipeline
Using the latest Unity Package Download on the site - Depthkit Studio Mesh Sequence Export Version 0.3.0
As a workaround, we ended up splitting up the timeline, and exporting the second half separately, then combined the sequences externally.
Any ideas welcome