I try at the moment the learn the workflow for exporting for HoloEdit
I followed to documentation step by step but i always get Errors connected to geometry export Scripts
Unity\Plugins\DepthkitPlugins\depthkit.studio.meshsequence\Runtime\MeshUtilities.cs(12,153): error CS0246: The type or namespace name ‘ImageFormat’ could not be found (are you missing a using directive or an assembly reference?)
Unity\Plugins\DepthkitPlugins\depthkit.studio.meshsequence\Runtime\GeometrySequenceExporter.cs(36,16): error CS0246: The type or namespace name ‘ImageFormat’ could not be found (are you missing a using directive or an assembly reference?)
Unity\Plugins\DepthkitPlugins\depthkit.studio.meshsequence\Runtime\GeometrySequenceExporter.cs(45,19): error CS0246: The type or namespace name ‘StudioLook’ could not be found (are you missing a using directive or an assembly reference?)
I cant explain myself why always get this errors the Unity projects even starts first in safe modus to fix that errors but when I click at the error and visual studio opens (it says no errors found) ???
I get stuck in documentation
Configure Geometry Export settings for Textured Geometry Sequence
I think it was related to the wrong / to old version of Depthkit Core and DepthKit Studio … i updated to Core 12.2 and studio to 8.3 and it looks like the errors are gone … i will now go on and test … and post here again if all is working …