Known Issues & Workarounds

While the Depthkit Core Expansion Package is in our private beta program, you may run into a few snags while the the plugin is actively in development. Our team is working tirelessly to share the latest and greatest updates. In the meantime, we thank you for your patience and hope you will find these workarounds helpful for now.

If you are running into an error or issue and don’t see it described here, let us know at support@depthkit.tv or add it to this thread. We will respond as fast as we can with support and potential solutions. :nerd_face:

Known Issues

Playback Issue with Multiple clips in URP or HDRP
When working in a project using URP or HDRP, you will find that multiple Depthkit clips can default to sharing the same texture. To work around this, disable SRP batcher in your project. You can find this by locating your render pipeline asset in your project (usually under Assets / Settings), selecting the asset and going to the Inspector. SRP Batcher is located here under the Advanced section.

If you are unable to disable SRP Batcher, you can create a new Core Look Shader Graph and material for each additional Depthkit clip.

Experimental Relighting
The generation of surface normals is in development and should be considered experimental.

Errors in Self-Shadowing in Built-in RP
When setting up your Depthkit clip, you may find that its shadow is speckled or full of holes. Don’t worry, there is a quick workaround. Select your Depthkit clip and head over to the Inspector. In the Depthkit Core Mesh Source component, under Relighting, change the Normal Generation Technique to smooth, adjustable, or adjustable smoother.

Visual Artifacts on the Quest
You may see additional edge artifacts when building to the Oculus Quest. We are investigating the issue and will report back shortly.

VFX Graph Geometry Output Not Supported for the Quest
There is a Unity known issue in which VFX Graph geometry outputs are not supported for the Quest. When designing your VFX Look, ensure that you are using a point output.

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As of April 20th, download the latest Depthkit Core Expansion Package for the following bug fixes and updates.

  • Updated use of Material Properties Blocks for URP and HDRP. This is particularly helpful when you are playing multiple Depthkit clips in one scene. You will no longer need to disable the SRP batcher or create new Looks for each clip when working with multiple clips at one time.
  • Resolved an error that was thrown when a Depthkit clip was disabled during playback.
  • Resolved an issue that caused the Depthkit clip to disappear in the scene after linking the required video, metadata, and poster image.
  • Resolved a texture artifact that caused erroneous texture bleeding between the color and depth data.

Updated Packages

  • Depthkit Core 0.9.0 provides a direct integration with Unity, with a focus on optimized performance and quality. This package is required and must be imported into your project prior to importing the Shader Graph or VFX Graph packages. Depthkit Core supports the Built-in Render Pipeline.
  • Depthkit Core Shadergraph 0.3.1 provides compatibility with Unity’s Scriptable Render Pipelines, including URP and HDRP. This package unlocks Depthkit’s support for the Shader Graph. Import this package via the Package Manager after importing the Depthkit Core package.
  • Depthkit Core VFX 0.3.1 unlocks Depthkit’s support for the Visual Effect Graph. This package is compatible with Unity’s Scriptable Render Pipelines, including URP and HDRP. Import this package via the Package Manager after importing the Depthkit Core package.

We hope you enjoy!

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