Hi there, reporting an issue with the Textured Geometry Sequence.
I was exporting an obj sequence to test mesh sequencing and noticed the materials don’t get applied on import to Maya or Blender. Checked the exported Obj and it is missing ‘usemtl DepthkitMaterial’
Only missing in exports with relightable enabled, if relightable is disabled the exported OBJ will include ‘usemtl DepthkitMaterial’
I can manually add the missing usemtl but adds extra manual overhead for many obj exports.