I try mesh lab , windows 3d viewer, another which I don’t remember , I tried to load it even into metashape … and cloudcompare as it is normally able to load obj’s
Non showed the exported obj ? No untextured mesh … no texture cord ? …
That’s why I was surprised …
Only the in app viewer of my old EFEVE version showed the obj plus texture … but super tiny … and their viewport can only rescale content from Eve recordings not loaded obj’s …
@MartnD Thanks for posting the video. My guess is that your texture size is too big. Can you constrain the texture max width/height in Depthkit when you export to something like 8k or 4k to see if that allows them to load?
I scaled the texture factor 3 down (5760x3702),
but still nothing shows up at meshlab ? or windows 3D viewer …
strange !!
In the viewport of the EVE record programm I see an super tiny result and I have to zoom in like crazy to see the full body OBJ … this viewport and the entire EVE programm is writen with UNITY …?
and in Blender I got now a result ? … but meshlab doesnt show anything ?
and blender shows a result what is not really how I thought it would come out … ?
I guess blender dont know how to handle the texture file …
for the screenshot in blender I exported another biggest version as the smaler ones long even worth
@MartnD Our team looked at the OBJ you provided, and found that the OBJ is written with commas instead of periods, which is likely why it isn’t opening in some applications.
If we replace all of the commas in the OBJ with periods, it does open successfully: