OBJ export workflow doesn’t show in any normal OBJ viewer anything?

I scaled the texture factor 3 down (5760x3702),
but still nothing shows up at meshlab ? or windows 3D viewer …

strange !!

In the viewport of the EVE record programm I see an super tiny result and I have to zoom in like crazy to see the full body OBJ … this viewport and the entire EVE programm is writen with UNITY …?

and in Blender I got now a result ? … but meshlab doesnt show anything ?

and blender shows a result what is not really how I thought it would come out … ?

I guess blender dont know how to handle the texture file …

for the screenshot in blender I exported another biggest version as the smaler ones long even worth :frowning:


Greetinsg martn