When I add the MultiPerspective CPP Image sequence from depthkit to a streaming image sequence timeline in Unity it always defaults to 60 fps.
And if I try changing it to 30 fps the amount of frames double making it still 60 fps
how would I be able to get the clip to run in 30 FPS?
The framerate needs to be changed in two places:
- In the Timeline Clip’s FPS setting
- In the Timeline’s FPS setting.
As you have probably seen, when you change the Timeline Clip framerate, it recalculates the sequence’s duration, so you need to manually re-enter the frame duration to match the number of frames in the sequence to avoid the playhead landing at fractional positions in your frame sequence.
Let us know if this fixes your issue.