Hi everyone,
I have just gone back to using DepthKit after a 2 year break. I’m using the same Azure Camera and workflow as before. This involves capturing a 3D obj sequence using the Azure Camera, importing the OBJ sequence into AfterEffects, and rendering with different effects using the Plexus plugin.
My problem is that the updated version of DepthKit appears to be generating a completely different mesh decimation style. The points used to be on a grid, but now they zoom about like buzzing insects. The resulting image is much harder to see, and the visual noise is distracting.
I don’t know what the problem is, but my best guess is that the new method of reducing the point cloud is stripping out random points, rather than reducing the density of points on a grid. So when I bring the stripped down obj sequence into After Effects, Plexus renders the points and connecting lines, producing this noisy image. I’ve experimented with the DepthKit capture settings, but no matter what I try I always get this noisy image.
Can anyone suggest how to get a cleaner / less noisy point cloud out of Depthkit? Or am I stuck with this new, noisy image because Depthkit has a new method for reducing mesh decimation?
Finally, if there’s nothing that can be done, is it possible to install and run an older version of DepthKit?
I’ve attached links to two different files. This is what I would like to do - made using the older version of DepthKit.
Older version of depth kit = desired render style
This is what I am currently getting out of the current version of Depth Kit
Current version of Depthkit = Noisy render style