Hi, @JacobPeddicord . My understanding is that this has to do with how Windows allocates resources to competing applications - Whichever application is “in focus” is given higher priority. In general, I have only seen the frame rate drop if the CPUGPU is being fully utilized by Depthkit and another app - e.g. Unity - simultaneously, where the combined CPUGPU usage as reported in Task Manager remains pegged at 100%. To get increased performance on the same computer hardware, you’ll need to make performance optimizations in Depthkit (fewer sensors, lower color resolution) and/or the other applications that are running (in Unity: force a lower frame rate, reduce volume density, run a build rather than the editor) until the CPUGPU usage lowers enough to leave some headroom.