Converting OBJ sequence to .GLB for Web based VR

Hello all, new here and experimenting with Depth captures for Web based VR platform Mozilla Hubs.

Wandering if anyone knows if a Depth export .OBJ sequence can become an animated .glb file (glTF from Blender 2.80). Testing has given some great experimental results but no animation yet.

Thanks in advance!
O.

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@OliviaMcGilchrist have you tried converting to alembic and then gltf?

thanks @jillianmorrow will test this out soon and let you know
cheers!

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I’d love to know how this works out for you. I’m also interested in bringing Depth exports to WebAR platforms.

Hi @DaneChristensen, sure thing, I’ll let you know how it goes!
Cheers