Hi everyone,
This is my first post on this forum here, so nice to meet you all! I am a creative dev working with musicians and theatre producers to create augmented stage performances. I am currently working on a VR piece in Unity in which we want to combine the VFX look and shader graph look, I want to visualize facial features using the shader graph look and the rest of the body with VFX graph. For the position of my mask I need to track the head position and rotation and I was wondering if anybody had already done this work? I was thinking to draw a couple of bright green dots on actor’s faces and get their UV coordinates to work out head pos + rot. Is there something that already does this plug and play?