Using shaders to rotate the head of our capture in Unity

Hi all,

We are looking for a way to manipulate a Depthkit capture, to dynamically move a persons head using shaders. For example we want our volumetric to look at the player.

Anyone has any ideas how something like this would be achievable?

Thanks!

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@GlennWustlich

Manipulating captures like this is not a feature included in the Depthkit pipelines. For this type of advanced workflow, we’ve partnered with Arcturus HoloEdit

You can see the tutorial here that shows how to load Depthkit captures into HoloEdit.

Once loaded into HoloEdit, You can see the head retargeting tutorial here

best

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