@NAL - Have you cloned one of our example 8th Wall projects? They include an input system to be able to pinch/zoom/rotate the Depthkit asset, which means the end user can determine the size and orientation of the capture.
If instead you’re looking to looking to forego the input gestures and change the initial scale of the capture, I believe you’ll have to do that in the 8th Wall JavaScript code by applying a transformation. I referenced something similar in a thread about asset rotation, but this type of 3D transformation in WebXR is outside the scope of the Depthkit workflow, and instead falls within development in 8th Wall. You may get a faster response by posting in the 8th Wall forums.
@NAL Some further information on this: The Depthkit 8th Wall examples use relative scale to size the capture appropriately for the distance it’s placed from the AR device (e.g. smaller if placed on a nearby surface like a table), but alternatively, you can reconfigure the 8th Wall project to use absolute scale instead.
@NAL Following up to see if you you were able to set the scale of your Depthkit assets in 8th Wall using absolute scale instead of relative scale. If this is still an issue, let me know - Otherwise I will close the ticket.