@NAL Can you describe the issue you’re having a bit more? As Cory mentioned, the 8th Wall examples we have published use relative scale, meaning that the actual scale of the object will depend a lot on what the camera is seeing. For example, if you are testing by pointing the camera on a tabletop, you’ll get a hologram that fits on top of the table. If you point the camera instead at an entire room or outside, the hologram will appear larger.
There is nothing special about how the Depthkit object works, except that it assumes that the world units are in meters. You should be able to set the scale, orientation, and position in the same way you would for any other 3D object in the scene.
As for image targets, the clip will not automatically be able to start playing unless it is muted, as this is a browser limitation. You’ll still need to use some kind of user interaction like a tap-to-place event to get it to start playing with audio.
I hope this helps, and I do encourage you to ask on the 8th wall. forums as well.