Dear @EasiofySolutions
We have found the cause and implemented a solution to this crashing. The crash is a result of Depthkit demanding more VRAM than the system supports, which is a result of the volume bounds being too large and the Mesh Density being too dense.
We will be sharing an updated Pre-release build soon that prevents the crash.
To avoid the crash in the meantime, keep your volume bounds reasonably small and your mesh density lower. Alternatively, use a video card with increase VRAM if you must increase your bounds and density.
If you are not able to open the Editor due to the default settings exceeding the limit, see the post here for a way to reduce the bounds and density in the project file JSON which will allow you to open the editor: