I might be in a very specific situation, hopefully some of you can provide me with some guidance.
I am using a 8 Kinect setup with Depthkit Studio 0.7.0 pre-release.
I calibrated the setup and got fair results, I know my Kinects are far away thus limiting the quality of both calibration and capture, but that’s a trade off we are ready to make in order to allow us for a larger capture space.
Here’s a screenshot of the calibration results.
We’ve been shooting all morning and in Depthkit everything’s great. Captures are what we expect and the fusion preview is fine. However, once exported in CPP Video and imported in Unity I get a lot of meshing issues. The problem is present on two different exports I tried on two different recordings. Watch this video for a comparative view of Depthkit and Unity results. https://youtu.be/CAJU4GKf9YY
It feels like the exported version omits some parts of the camera even though it’s still inside the bounding box.
I also ran into and issue with the bounding box. I did set the values too high, trying to include more space to see if the export would do the same bug with the whole space. Now I’m unable to open this particular recording because it overloads GPU memory by trying to allocate 20gbs+ in VRAM. Is there a way to reset to the default bounding box?