Hi there!
Last weekend we did our second Depthkit Studio test. As we are working with 5 kinects + 1 Cinema pairing it would have been nice to have a proxy estimation about the current setup and calibration.
We followed the documentation and watched the video but we did not manage to get it to work.
We tried SRP and URP, Unity 2019 lts and Unity 2020 lts. We triple checked all packages and dependencies.
Also I did notice that in the video on the documentation page, a rendertexture is linked to Spout. Does this need to be done manually? If yes then this step is missing in the documentation.
However I made and assigned one using the width and height of the metadata file but with no succes.
A data stream is coming in as I can project the texture on other mesh renders, but nothing is showing on the Depthkit Studio prefab.
@CoryAllen at Zu we got the Live stream working in Unity 2020.3.33 with Built-in renderer just great (screenshot 1) but for some reason we are getting Console errors and no luck with Unity 2020.3.33 URP (screenshot 2).
Both times we used the Studio_Expansion_Package_Phase-8 and Keijiro’s KlakSpout.
@VeroniqueLevert The scriptable render pipelines (URP, HDRP) require the Core Shader Graph and Studio Shader Graph plugins. Once both are installed into your project, swap the Built-in Studio Look component out with the Shader Graph Studio Look component to render your livestream asset.