Unity Studio Lite Renderer Volume Bounds

Is setting the volume clipping bounds enabled in the Studio Lite Renderer? I couldn’t find a ref in the docs for this

@CornellTech, the Depthkit Studio Lite renderer does not use the volume bounds found in the standard Depthkit Studio renderer. This approach enables gains in performance which allow Depthkit Studio assets to render natively on low-performance devices like Android headsets.