Is setting the volume clipping bounds enabled in the Studio Lite Renderer? I couldn’t find a ref in the docs for this
@CornellTech, the Depthkit Studio Lite renderer does not use the volume bounds found in the standard Depthkit Studio renderer. This approach enables gains in performance which allow Depthkit Studio assets to render natively on low-performance devices like Android headsets.
@CornellTech - Depthkit v0.7.0’s bounding box in the Editor makes it so you can now remove geometry for recorded clips right in Depthkit, ensuring that it doesn’t show up even when using the Studio Lite renderer in Unity.