Anyone been able to add timeline scrubbing functionality to depthclips in Unity?
Seems like it should be possible and I think it’s a feature of the Core-expansion pack (?) but I don’t have that. Would be great to be able to speed up the playback of all these elements too from the speed of Unity’s Playable Director linked to the timeline.
I want to be able to scrub through audio backing tracks, timeline, animation and Depthclips all in one place. I’ve had some success with a few scripts that set depthkit video playback position based on the timeline but nothing very smooth or reliable yet…
Just wondering if anyone else had any success doing this?