The application I work on stopped rendering DepthKit Shader Graph scans. They work on my PC, but not Meta Quest 2 builds. They used to work a month ago when I last did developement on it.
I did update the packages to the latest versions (depthkit core 0.13.2, depthkit shader graph 0.5.1, depthkit sudio 0.9.2, depthkit studio shader graph 0.4.2). I also have Depthkit core vfx graph 0.5.2.
Any idea what can cause this errors?
ERROR: Unable to link compute shader: DepthkitCoreMeshSource.KGenerateTriangles
: IndexOutOfRangeException: Invalid kernelIndex (9) passed, must be non-negative less than 11.
10-02 13:31:26.774 19919 19939 E Unity : at Depthkit.Util.DispatchGroups (UnityEngine.ComputeShader compute, System.Int32 kernel, System.Int32 threadsX, System.Int32 threadsY, System.Int32 threadsZ) [0x00000] in <00000000000000000000000000000000>:0
10-02 13:31:26.774 19919 19939 E Unity : at Depthkit.CoreMeshSource.OnGenerate () [0x00000] in <00000000000000000000000000000000>:0
10-02 13:31:26.774 19919 19939 E Unity : at Depthkit.DataSource.Generate () [0x00000] in <00000000000000000000000000000000>:0
10-02 13:31:26.774 19919 19939 E Unity : at Depthkit.Clip.DoGenerate () [0x00000] in <00000000000000000000000000000000>:0
10-02 13:31:26.774 19919 19939 E Unity : at Depthkit.Clip.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
DepthkitCoreMeshSource.compute: Kernel at index (9) is invalid
10-02 13:31:26.774 19919 19939 E Unity : Depthkit.Util:DispatchGroups(ComputeShader, Int32, Int32, Int32, Int32)
10-02 13:31:26.774 19919 19939 E Unity : Depthkit.CoreMeshSource:OnGenerate()
10-02 13:31:26.774 19919 19939 E Unity : Depthkit.DataSource:Generate()
10-02 13:31:26.774 19919 19939 E Unity : Depthkit.DataSource:LateUpdate()