Can anyone advise what the origin point is for a model brought into Unity. Is 0,0,0 the Kinect camera always or some other point in front of the subject?
Thanks
Dan
Can anyone advise what the origin point is for a model brought into Unity. Is 0,0,0 the Kinect camera always or some other point in front of the subject?
Thanks
Dan
Yes, positioning and especially rotating DepthKit clips in Unity requires patience. I find it best to first set up a parent object (at 0,0,0) for multiple ‘actor-object-clips’, and then position the clips. Obvious.
But then I bind that parent, with its PlayableDirector-Animator component, to a Unity Timeline object. This allows animating any parameter of DepthKit Looks (opacity etc.) on a Unity Timeline.
Thanks for sharing @NickVenden!