[RESOLVED] Depthkit core vfx graph issues

Hi, We’re currently experiencing issues with Depthkit Core to work with the Depthkit VFX look on Unity. The version we’re currently working with is 2022.3.32.

Here are the steps and content we’ve followed:

  1. Imported the Depthkit core / Shader / Depthkit VFX look into the project - The VFX Samples wouldn’t import so we had to construct the example Depthkit VFX look from scratch.

  2. Configure the Depthkit object as per the documentation and advised on previous forum thread
    Depthkit Visual Effects (VFX) Prefabs in Phase 10 Unity Packages Fail to Import

  3. Have tried on both HDRP and URP to test the compatibility - the Depthkit core look clips show up on URP, but the VFX Graph looks wont show on either URP or HDRP (A particle system spawns but doesn’t seem to be connected to the Position or Colour Map.

Screenshots and full error messages:
Renderer “GameObject”, targeted by VideoPlayer, has no material with a main texture property. Using the first one: “Hidden/VFX/TEST VFX/System (1)/Output Particle Cube: bakedTexture”.
UnityEditor.VideoPlayerEditor:OnEnable ()

The Visual Effect Graph is supported in the High Definition Render Pipeline (HDRP) and the Universal Render Pipeline (URP). Please assign your chosen Render Pipeline Asset in the Graphics Settings to use it.
UnityEditor.VFX.VisualEffectResource:AddResourceDependencies (string)

Thanks

Hi, Robby - Thanks for posting with all of this information, and sorry that you’re experiencing this issue.

Upon initial review, I noticed that some of you screenshots show the Depthkit Clip + Core Built-in Look prefab in your scene. Though the depthkit.core package is required for the depthkit.shadergraph and depthkit.visualeffectsgraph packages, the Built-In Look is only compatible with the Built-in Render Pipeline. Instead, build the VFX looks from scratch by adding a Depthkit Clip component and a Depthkit Core VFX Look component.

Focusing on one target render pipeline (URP or HDRP), please share:

  • Screenshot of the Package Manager showing which packages & versions are installed in the project.
  • Screenshot of the Inspector showing the configuration/details of the Depthkit Core VFX Look component of the Depthkit object.
  • If you’re able to, make a screen recording of how you are setting up the Unity project and Depthkit asset, as that may reveal where the issue is introduced.

Thanks for the help Cory - I had tried those steps but added from components list this time and did the trick! that sorted it - building a networked vr headset experience for mixed reality - first little test - excited to build!

R

Robby Graham

Director / Choreographer

Southpaw Dance Company

m: +44 (0) 7515 960252

w: www.southpawdancecompany.co.uk

e: Robby@southpawdancecompany.co.uk

SPEAKEASY - Touring to Theatres in AUTUMN 2023 - Click HERE to find out more!

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@RobertGraham Glad to hear it! The project sounds cool - Let us know if there’s anything else you can share.

Shall do. I’m sure we will be pestering you soon enough lol

R

Robby Graham

Director / Choreographer

Southpaw Dance Company

m: +44 (0) 7515 960252

w: www.southpawdancecompany.co.uk

e: Robby@southpawdancecompany.co.uk

SPEAKEASY - Touring to Theatres in AUTUMN 2023 - Click HERE to find out more!